More air. Less snap.
Your second round of feedback: matching armor sounds, clearer body/acid separation and a dedicated Scout pounce. Approved artillery, flight, deaths and support cues stay as selected.
Try the music and marching main menu ↗The music attempts to start on launch; if the browser blocks it, the first menu click/tap starts it. Use ♫ Play menu music or adjust it in Settings. It stops when a battle starts; quiet nature ambience has its own control.
Footsteps: no wooden contact layer.
Three seconds each: walk, then sprint at the same cadence. Short, multi-leg foley—not recordings of real ant feet. A is the provisional in-battle option.
The flag plants, then calls the rally.
Forward call A now follows the deployment cue in one bounded sound. Only planting a flag triggers it; the carried banner stays silent.
Kept from your choices.
Spit, venom launch/impact, mortar launch/warning/blast, Saundersi explosion, stomp, flight, rush, dodge, building, support heal/armor, generic special, deaths and nature use the same audio samples as the previous trial. Passive healing stays quiet and is throttled across nearby units. Nature remains independently adjustable.
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