Your choices, refined.
Softer shell contacts, distinct body/death cues, varied artillery and a smoother wing loop. The game below uses the revised pack. Flag calls and menu music are auditions only.
Try the revised sounds in battle ↗Beneath the Roots
89 seconds · slow wartime horn theme · woodwind replies · soft strings and field percussion. An original sampled-instrument composition; the Civilization reference supplied the broad mood. This is a first sketch, with no quoted melody or source audio.
Not playing automatically, and not added to the game menu yet. Download the music draft.
A short call to rally.
Original, sampled brass calls. These are optional directions for planting the flag, not a horn on every passive buff. The game retains the current flag sound until you choose.
Small feet, short contacts.
Each test lasts three seconds: a walking cadence, then sprinting. The provisional game cue is the fine skitter, with very short multi-leg contacts. These are designed foley, not a claim of recorded ant footsteps.
More time to read the fight.
Regular attack cadence is 10% slower. Class-role melee anticipation is 60–80ms longer, with 180ms of recovery before guarding. A Soldier now has a 320ms wind-up and 180ms recovery; Scout remains faster and Major slower. Queen keeps her one-second area warning, with 1.75s recovery instead of 1.5s.
Class-role melee against another class-role ant has 35% stronger normal recoil. Grunts/Heavies keep their original push force. Their sounds and hit markers are quieter; class-role hits get a clearer marker at the actual impact. Queen push immunity and Living Door’s dedicated shove remain intact. These changes are for your trial, not the alpha.
Below: your selected reference versus its revision. “Another variation” cycles through the prepared variants; the game randomises mortar launch/impact without immediate repeats. Preview volumes are separate from battle volume. Some source material remains compressed preview audio; filtering does not recover lost recording detail.