OWNER AUDITIONS · GAPS03626-R1 · NO NEW CUE INTEGRATION

The remaining battlefield cues.

Three focused comparisons, using retained natural recordings and the game’s own ant/ram assets. Sound and visual choices are independent. Alpha and live match cues are unchanged.

Return to the trial · Hear the existing ram / trebuchet / impact cues

Choose a sound or visual preview.

Already present

Ram heave/haul and gate impact; trebuchet firing, reload and stone impact; ordinary gate/wall contacts; gate breach and wall collapse with dust, flying debris and rubble. These are grouped, visibility-limited cues.

Poison damage already has a breath/fleck cue. Cleansing and natural expiry remain silent as previously chosen. Unavailable actions already show a reason, visual feedback and a quiet denial cue. Voice announcements remain separate.

Copy manually / recording notes

The ram edits use the retained CC0 wood-drag, haul and walking recordings. Wall and healing comparisons reuse earlier retained auditions. Playback here is a comparison level, not the final game mix. No new bank fetch/decode or continuous engine loop is added to matches. Choices and notes save only in this browser.